From Jose Caravaca [Portions I find interesting are placed in Bold type, RR]
Copyright 2020, José Antonio Caravaca
UFOS: An Unknown "Psychic" Virtual Reality? By José Caravaca
The UFOs, as an important fact to take into account, do not have memory to transfer from one incident to another: neither in aesthetics nor in narrative, beyond the broad outlines, because most of their content is based on a joint and unpredictable construction, that forges at the same moment (so there is no before or after) between the paradigm itself and the witnesses, full of nuances and differences.
The closest thing we know to all this would be an immersion in a powerful virtual reality, with physical effects, which would originate at the very moment of our connection, and whose characters and scenarios react to our unconscious desires, without the individual himself being aware that the whole universe he is witnessing and experiencing is being constructed in part, not only with his presence, but, with high doses of creativity, depending on each witness.
UFOS: An Unknown "Psychic" Virtual Reality? By José Caravaca
That
UFO manifestations, especially close encounters, possess not only human
characteristics, but manifestly socio-cultural aspects analogous to those
developed by our civilization, are very evident.
The
interaction with the UFO phenomenon, is produced, based on some very concrete
and specific concepts, both aesthetic and narrative that are structured on
human knowledge. And all this is shown in a disordered way, since each witness
interacts in a very determined and different way with the paradigm, but under
the same premises.
An
example. The behaviors of the ufonauts have been described in different ways. Basically in the UFO literature we
find the following behaviors of the UFO occupants: elusive, fearful, violent,
communicative, indifferent...
We can
also extrapolate a series of basic activities that ufonauts perform when they
land: examining the surroundings, taking samples from the ground or repairing
their vehicles. And the curious thing is that all these behaviors and
activities are shown and exhibited with human gestures (in the face and body)
and even using tools and utensils as those of our technology.
But
what I want to emphasize is that all these points are shown in a disorderly way,
even chaotic, as if the phenomenon did not have a defined purpose or a clear
objective, as if it has no memory. Let me explain.
We can
find a UFO encounter where the ufonaut is communicative, and later we find
another event where the occupant of the flying saucer flees from the place as
if he had never seen an Earthling. Then we find a case of an indifferent or
violent humanoid.
Invariably,
everything starts again as in an endless roulette that does not stop spinning,
and where the behaviors that we are going to find in future incidents seem to
be unpredictable. Or are they?
From my
point of view the personal and non-transferable interaction of each witness
with the phenomenon makes the ufonauts behave in a certain way, possibly in
line with internal psychological factors of the observers (fear, curiosity,
fascination, shyness, etc). In the same way, the ufonauts show us the interior
of their spaceship and invite us on a space tour and in other cases they flee
in fear of our mere presence.
Is the witness
who visits the interior of a UFO more curious than the witness who claims that
the ufonauts fled the site? To what extent can a person's courage, curiosity or
fear determine the degree of immersion in these experiences? Are the actions
taken by the ufonauts resonant with the abilities of the witnesses in their
ordinary lives?
The UFOs, as an important fact to take into account, do not have memory to transfer from one incident to another: neither in aesthetics nor in narrative, beyond the broad outlines, because most of their content is based on a joint and unpredictable construction, that forges at the same moment (so there is no before or after) between the paradigm itself and the witnesses, full of nuances and differences.
UFO
events are an enormous psychic architecture that can, at times, interact
physically with the environment and the witnesses, causing all kinds of
consequences. But if we carefully observe this physical aspect of UFOs, we will
see that it also behaves in a random and disorderly way, sometimes the lights
of the UFOs burn, and in other incidents they don't, the saucers leave traces
in some places and in others they don't. In the case of UFO encounters,
sometimes flying saucers have interiors without any accessories (austere in
detail), and in other cases they are full of screens, computers, chairs,
levers, etc.
And all
this is propitiated, perhaps, by the innate capacity of each individual to
interact with a greater degree of psychic involvement with the phenomenon.
UFOs come
from an unknown dimension, highly immersive and malleable to the presence and
interaction of witnesses. And so each witness has the opportunity to translate
different narrative and visual schemes into their experience. UFOs represent an
artificial "reality" built on human socio-cultural elements, by
trying to decode a wide and disconcerting unknown cognitive phenomenon that
goes beyond the range of ordinary senses.
The closest thing we know to all this would be an immersion in a powerful virtual reality, with physical effects, which would originate at the very moment of our connection, and whose characters and scenarios react to our unconscious desires, without the individual himself being aware that the whole universe he is witnessing and experiencing is being constructed in part, not only with his presence, but, with high doses of creativity, depending on each witness.
JAC
